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SOFTWARE

logo 3ds max

Autodesk 3dsMax

logo v-ray

Chaos Group V-Ray

logo photoshop

Adobe Photoshop

LANGUAGE

English

SUBTITLES

none

Learn how to create an interior scene with Autodesk 3ds Max and Chaos Group V-Ray.

Manage light intensity, camera exposure, texture and materials, anti-aliasing and render algorithm as well as post-production in Adobe Photoshop and Camera RAW.

ABOUT THE COURSE INSTRUCTOR

The course is narrated by Luca Deriu from PlaySys, Italy.
Luca has long and international proven experience in lecturing about 3D visualizations and videogame development.

THE COURSE IS CREATED
WITH SUPPORT OF

3darchshop

Course Curriculum

Interior Rendering – Lecture 1 – Course Introduction FREE 00:02:31
Scene Set Up. Introduction to lighting and materials' settings
Interior Rendering – Lecture 2 00:06:00
Render Setup. Camera position and parameters. Test render.
Interior Rendering – Lecture 3 00:06:16
V-Ray lights: defining an illumination scenario, positioning the lights.
Interior Rendering – Lecture 4 00:05:27
Testing lights and rendering with a neutral material.
Interior Rendering – Lecture 5 00:06:00
Transparent materials: reflections and refractions.
Light Settings
Interior Rendering – Lecture 6 00:03:07
Photorealistic lights. Outdoor lights for interior lighting.
Interior Rendering – Lecture 7 00:04:17
V-Ray lights: parameters and settings.
Materials' Creation
Interior Rendering – Lecture 8 00:07:01
Creating a basic floor material: parameters and test renders.
Interior Rendering – Lecture 9 00:04:09
Floor material: working on photorealistic glossiness.
Interior Rendering – Lecture 10 00:06:28
Floor material: applying the texture and finalizing the settings.
Interior Rendering – Lecture 11 00:03:30
Matt materials: working with diffuse color for a scene with monochromatic nuances.
Interior Rendering – Lecture 12 00:09:11
Wood material: applying and tiling the texture.
Interior Rendering – Lecture 13 00:06:15
Compact and slate material editors. Optimizing the workflow.
Fresnel Maps
Interior Rendering – Lecture 14 00:07:06
Creating materials with falloff effects.
Interior Rendering – Lecture 15-16 00:10:03
Photorealistic glass materials: creating the vases.
Interior Rendering – Lecture 17 00:10:28
Carpet material: applying the texture, setting the blend material.
V-Ray Fur
Interior Rendering – Lecture 18 00:06:07
Complex Photorealistic Materials
Interior Rendering – Lecture 19 00:00:15
Fabric and cotton material: working on the sofa.
Interior Rendering – Lecture 20 00:13:25
Curtains' material: translucency VS transparency.
Interior Rendering – Lecture 21 00:13:09
Lampshade: two-sided material with translucency and falloff, imitating the light-bulb.
Interior Rendering – Lecture 22 and 23 00:09:14
Books: creating multi-materials and working with elements' ID.
Interior Rendering – Lecture 24 00:09:00
Creating other materials: porcelain.
Interior Rendering – Lecture 25 00:11:30
Photorealistic materials for flowers and vegetation.
Interior Rendering – Lecture 26 00:04:54
Creating other materials: metal, plastic, wax.
Global Illumination
Interior Rendering – Lecture 27 00:05:30
Photorealistic outdoor view: materials with self-illumination.
Draft Analysis
Interior Rendering – Lecture 28 00:06:30
Test render: checking imperfections and working on improvements.
Interior Rendering – Lecture 29 00:32:30
Window: UVW-map, material, and tiling. Mirror material.
Camera Exposure
Interior Rendering – Lecture 30 00:14:06
Detailed V-Ray camera and V-Ray light parameters.
Quality Improvements
Interior Rendering – Lecture 31 00:20:12
Detailed render setup parameters for improving the quality of the scene. V-Ray Antialiasing and DMC Sampling
Interior Rendering – Lecture 32 00:03:36
Working with render elements.
Post Production - Camera Raw
Interior Rendering – Lecture 33 00:23:30
Photoshop: camera raw post-production.
Post Production - Adobe Photoshop
Interior Rendering – Lecture 34 00:07:30
Photoshop: global illumination and V-Ray lighting layers.
Interior Rendering – Lecture 35 00:04:05
Photoshop: refraction layer.
Interior Rendering – Lecture 36 00:00:08
Photoshop: blending modes, adjustment layers, layer masks, specular highlights.
Interior Rendering – Lecture 37 00:09:00
Finalizing the post-production. High-pass filter. Color profile. Exporting the render.
Render Academy ® is a registered trademark of PlaySys ® since 2007
design by Elena Kartseva