SOFTWARE

Autodesk 3dsMax

MultiScatter

Chaos Group V-Ray

Adobe Photoshop
LANGUAGE
Portuguese
SUBTITLES
English
Learn how to create an exterior scene with Autodesk 3ds Max and Chaos Group V-Ray. Manage light intensity, camera exposure, texture and materials, anti-aliasing and render algorithm as well as post-production in Adobe Photoshop.
ABOUT THE COURSE INSTRUCTOR

The course is narrated by Luiz Andrade from DPI Studio, Brazil.
DPI Studio has long and international proven experience in photorealistic 3D visualizations both for interior and exterior scenes. To learn more about DPI Studio and their professional approach read the interview with Bruno Lima, Co-Founder of the studio.
Course Curriculum
Lecture 1: 3D MODELING | 00:05:36 | ||
Introduction to constructive modeling technique. Combination of low-poly and high-poly modeling. Approaches and tools to achieve photorealism in a 3D model. Hard edges, chamfer, attention to detail, irregularity. | |||
Lecture 2: CAMERA SETTINGS | 00:08:06 | ||
Working with V-Ray physical camera. Importance of the camera position for the composition of the render. Golden ratio. Focal points. Camera settings and workflow with different viewports. | |||
Lecture 3: GLOBAL ILLUMINATION | 00:21:00 | ||
Choosing the mood of the scene and defining lighting scenarios. Contrasts, illuminance, reflections and refractions, shadows and highlights. Dome light parameters. Test renderings: light cache and irradiance map. HDRI material to V-Ray light. Environment effects. | |||
Lecture 4: MATERIALS AND TEXTURES | 00:46:00 | ||
Approach to complex materials creation: water, wood, glass, concrete. Falloff. Reflections. Refractions (IOR). Translucency. Bump. Multitexture. V-Ray Color. Highlight glossiness. V-Ray light material. V-Ray dirt. V-Ray blend material. | |||
Lecture 5: LIGHTING | 00:28:30 | ||
General workflow to set lighting in the 3D scene in order to achieve photorealism. V-Ray exposure control. Light intensity multiplier. Light temperature. Indirect illumination. V-Ray lights. Photometric lights. | |||
Lecture 6: VEGETATION | 00:09:06 | ||
Working with the Multiscatter plugin for 3ds Max: scale, size, rotation and position of 3d plants. Achieving variability and photorealism with grass and trees. | |||
Lecture 7: RENDERING | 00:08:30 | ||
Render set up. Gamma correction. Image sampler. Render elements. | |||
Lecture 8: POST-PRODUCTION | 00:09:30 | ||
The workflow in Photoshop. Using wire color render elements. Adjustment layers. Curves. Color balance. Multiply and Screen blend. |