SOFTWARE

Autodesk 3dsMax

Chaos Group V-Ray

Adobe Photoshop
LANGUAGE
English
SUBTITLES
none
Learn how to create an interior scene with Autodesk 3ds Max and Chaos Group V-Ray.
Manage light intensity, camera exposure, texture and materials, anti-aliasing and render algorithm as well as post-production in Adobe Photoshop and Camera RAW.
Course Curriculum
Interior Rendering – Lecture 1 – Course Introduction | FREE | 00:02:31 | |
Scene Set Up. Introduction to lighting and materials' settings | |||
Interior Rendering – Lecture 2 | 00:06:00 | ||
Render Setup. Camera position and parameters. Test render. | |||
Interior Rendering – Lecture 3 | 00:06:16 | ||
V-Ray lights: defining an illumination scenario, positioning the lights. | |||
Interior Rendering – Lecture 4 | 00:05:27 | ||
Testing lights and rendering with a neutral material. | |||
Interior Rendering – Lecture 5 | 00:06:00 | ||
Transparent materials: reflections and refractions. | |||
Light Settings | |||
Interior Rendering – Lecture 6 | 00:03:07 | ||
Photorealistic lights. Outdoor lights for interior lighting. | |||
Interior Rendering – Lecture 7 | 00:04:17 | ||
V-Ray lights: parameters and settings. | |||
Materials' Creation | |||
Interior Rendering – Lecture 8 | 00:07:01 | ||
Creating a basic floor material: parameters and test renders. | |||
Interior Rendering – Lecture 9 | 00:04:09 | ||
Floor material: working on photorealistic glossiness. | |||
Interior Rendering – Lecture 10 | 00:06:28 | ||
Floor material: applying the texture and finalizing the settings. | |||
Interior Rendering – Lecture 11 | 00:03:30 | ||
Matt materials: working with diffuse color for a scene with monochromatic nuances. | |||
Interior Rendering – Lecture 12 | 00:09:11 | ||
Wood material: applying and tiling the texture. | |||
Interior Rendering – Lecture 13 | 00:06:15 | ||
Compact and slate material editors. Optimizing the workflow. | |||
Fresnel Maps | |||
Interior Rendering – Lecture 14 | 00:07:06 | ||
Creating materials with falloff effects. | |||
Interior Rendering – Lecture 15-16 | 00:10:03 | ||
Photorealistic glass materials: creating the vases. | |||
Interior Rendering – Lecture 17 | 00:10:28 | ||
Carpet material: applying the texture, setting the blend material. | |||
V-Ray Fur | |||
Interior Rendering – Lecture 18 | 00:06:07 | ||
Complex Photorealistic Materials | |||
Interior Rendering – Lecture 19 | 00:00:15 | ||
Fabric and cotton material: working on the sofa. | |||
Interior Rendering – Lecture 20 | 00:13:25 | ||
Curtains' material: translucency VS transparency. | |||
Interior Rendering – Lecture 21 | 00:13:09 | ||
Lampshade: two-sided material with translucency and falloff, imitating the light-bulb. | |||
Interior Rendering – Lecture 22 and 23 | 00:09:14 | ||
Books: creating multi-materials and working with elements' ID. | |||
Interior Rendering – Lecture 24 | 00:09:00 | ||
Creating other materials: porcelain. | |||
Interior Rendering – Lecture 25 | 00:11:30 | ||
Photorealistic materials for flowers and vegetation. | |||
Interior Rendering – Lecture 26 | 00:04:54 | ||
Creating other materials: metal, plastic, wax. | |||
Global Illumination | |||
Interior Rendering – Lecture 27 | 00:05:30 | ||
Photorealistic outdoor view: materials with self-illumination. | |||
Draft Analysis | |||
Interior Rendering – Lecture 28 | 00:06:30 | ||
Test render: checking imperfections and working on improvements. | |||
Interior Rendering – Lecture 29 | 00:32:30 | ||
Window: UVW-map, material, and tiling. Mirror material. | |||
Camera Exposure | |||
Interior Rendering – Lecture 30 | 00:14:06 | ||
Detailed V-Ray camera and V-Ray light parameters. | |||
Quality Improvements | |||
Interior Rendering – Lecture 31 | 00:20:12 | ||
Detailed render setup parameters for improving the quality of the scene. V-Ray Antialiasing and DMC Sampling | |||
Interior Rendering – Lecture 32 | 00:03:36 | ||
Working with render elements. | |||
Post Production - Camera Raw | |||
Interior Rendering – Lecture 33 | 00:23:30 | ||
Photoshop: camera raw post-production. | |||
Post Production - Adobe Photoshop | |||
Interior Rendering – Lecture 34 | 00:07:30 | ||
Photoshop: global illumination and V-Ray lighting layers. | |||
Interior Rendering – Lecture 35 | 00:04:05 | ||
Photoshop: refraction layer. | |||
Interior Rendering – Lecture 36 | 00:00:08 | ||
Photoshop: blending modes, adjustment layers, layer masks, specular highlights. | |||
Interior Rendering – Lecture 37 | 00:09:00 | ||
Finalizing the post-production. High-pass filter. Color profile. Exporting the render. |