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SOFTWARE

logo 3ds max

Autodesk 3dsMax

logo photoshop

Adobe Photoshop

Unreal_Engine_Logo

Unreal Engine

LANGUAGE

no voiceover

SUBTITLES

none

Learn how to model a low poly hi-tech object using Autodesk 3ds Max. Perform an accurate UV unwrap using the built-in toolset and third-party plugins such as TexTools. Paint a multi-layer texture for advanced shading – today known as PBR material – in UDK, the award-winning Unreal Technology developed by Epic Games.

ABOUT THE COURSE INSTRUCTOR

Mona Taponen, 3D and animation designer from Rovio Entertainment Ltd and Aalto University, Finland, worked on the 3D modeling of the object, starting from the references and planned a proper lowpoly topolgy.

The course is narrated by Luca Deriu from PlaySys, Italy.
Luca has long and international proven experience in lecturing about 3D visualizations and videogame development.

THE COURSE IS CREATED
WITH SUPPORT OF

videogameslab

Course Curriculum

Box Modeling in 3ds Max
LECTURE 1 00:14:11
Working with blueprints of the model. Adjusting views in Adobe Photoshop and importing correctly in Autodesk 3dsMax.
LECTURE 2 00:21:40
Positioning and scaling the blueprints in the viewports.
LECTURE 3 00:17:12
Positioning and scaling the blueprints in the viewports. Initial modeling of the overall shape. Symmetry modifier.
LECTURE 4 00:20:46
Adjusting the initial low-poly model. Bevel. Extrude. Make planar.
LECTURE 5 00:21:36
Box-modeling in details. Working on an artistic shape and details precision.
UV-Mapping
LECTURE 6 00:15:42
Unwrap UVW modifier. Check pattern. TexTools.
LECTURE 7 00:16:56
Adjusting UVW map. Stitching and welding.
LECTURE 8 00:21:15
Further details of a precise UVW map.
LECTURE 9 00:18:26
Finalizing the UVW map, positioning all the parts in the editor. Baking the texture map.
Texturing in Photoshop
LECTURE 10 00:14:25
Photoshop: defining color palette and object structure.
LECTURE 11 00:20:34
Photoshop: working on diffuse texture. Structural elements and details.
LECTURE 12 00:21:54
Elaborating texture details in Photoshop and tailoring in 3dsMax.
LECTURE 13 00:16:43
More Photoshop texturing: layer styles and adjustments.
LECTURE 14 00:21:52
More Photoshop texturing: imitating volume, complex shapes, and precise details.
LECTURE 15 00:14:40
More Photoshop texturing: imitating volume, complex shapes, and precise details.
LECTURE 16 00:17:58
More Photoshop texturing: imitating volume, complex shapes, and precise details.
LECTURE 17 00:21:54
More Photoshop texturing: creating the perception of depth, distance, and lights.
LECTURE 18 00:13:55
From Photoshop to 3dsMax. Materials. Glossiness. Render to texture for creating a light map.
LECTURE 19 00:14:34
Photoshop: combining two textures. Layer blending modes. Material textures for surface backgrounds.
Importing the model in Unreal Engine
LECTURE 20 00:12:37
Unreal Engine: importing a 3d mesh, creating basic materials.
LECTURE 21 00:18:24
Unreal Engine: working on complex photorealistic shaders. Diffuse, emissive, normal maps.
Render Academy ® is a registered trademark of PlaySys ® since 2007
design by Elena Kartseva