SOFTWARE

Autodesk 3dsMax

Adobe Photoshop

Unreal Engine
LANGUAGE
no voiceover
SUBTITLES
none
Learn how to model a low poly hi-tech object using Autodesk 3ds Max. Perform an accurate UV unwrap using the built-in toolset and third-party plugins such as TexTools. Paint a multi-layer texture for advanced shading – today known as PBR material – in UDK, the award-winning Unreal Technology developed by Epic Games.
ABOUT THE COURSE INSTRUCTOR

Mona Taponen, 3D and animation designer from Rovio Entertainment Ltd and Aalto University, Finland, worked on the 3D modeling of the object, starting from the references and planned a proper lowpoly topolgy.

The course is narrated by Luca Deriu from PlaySys, Italy.
Luca has long and international proven experience in lecturing about 3D visualizations and videogame development.
Course Curriculum
Box Modeling in 3ds Max | |||
LECTURE 1 | 00:14:11 | ||
Working with blueprints of the model. Adjusting views in Adobe Photoshop and importing correctly in Autodesk 3dsMax. | |||
LECTURE 2 | 00:21:40 | ||
Positioning and scaling the blueprints in the viewports. | |||
LECTURE 3 | 00:17:12 | ||
Positioning and scaling the blueprints in the viewports. Initial modeling of the overall shape. Symmetry modifier. | |||
LECTURE 4 | 00:20:46 | ||
Adjusting the initial low-poly model. Bevel. Extrude. Make planar. | |||
LECTURE 5 | 00:21:36 | ||
Box-modeling in details. Working on an artistic shape and details precision. | |||
UV-Mapping | |||
LECTURE 6 | 00:15:42 | ||
Unwrap UVW modifier. Check pattern. TexTools. | |||
LECTURE 7 | 00:16:56 | ||
Adjusting UVW map. Stitching and welding. | |||
LECTURE 8 | 00:21:15 | ||
Further details of a precise UVW map. | |||
LECTURE 9 | 00:18:26 | ||
Finalizing the UVW map, positioning all the parts in the editor. Baking the texture map. | |||
Texturing in Photoshop | |||
LECTURE 10 | 00:14:25 | ||
Photoshop: defining color palette and object structure. | |||
LECTURE 11 | 00:20:34 | ||
Photoshop: working on diffuse texture. Structural elements and details. | |||
LECTURE 12 | 00:21:54 | ||
Elaborating texture details in Photoshop and tailoring in 3dsMax. | |||
LECTURE 13 | 00:16:43 | ||
More Photoshop texturing: layer styles and adjustments. | |||
LECTURE 14 | 00:21:52 | ||
More Photoshop texturing: imitating volume, complex shapes, and precise details. | |||
LECTURE 15 | 00:14:40 | ||
More Photoshop texturing: imitating volume, complex shapes, and precise details. | |||
LECTURE 16 | 00:17:58 | ||
More Photoshop texturing: imitating volume, complex shapes, and precise details. | |||
LECTURE 17 | 00:21:54 | ||
More Photoshop texturing: creating the perception of depth, distance, and lights. | |||
LECTURE 18 | 00:13:55 | ||
From Photoshop to 3dsMax. Materials. Glossiness. Render to texture for creating a light map. | |||
LECTURE 19 | 00:14:34 | ||
Photoshop: combining two textures. Layer blending modes. Material textures for surface backgrounds. | |||
Importing the model in Unreal Engine | |||
LECTURE 20 | 00:12:37 | ||
Unreal Engine: importing a 3d mesh, creating basic materials. | |||
LECTURE 21 | 00:18:24 | ||
Unreal Engine: working on complex photorealistic shaders. Diffuse, emissive, normal maps. |