MODELING AND TEXTURING FOR MOBILE GAMES
107 lectures - 5 hours
This is one of the first courses on Render Academy, developed in 2011 by Mona Taponen (Rovio Entertainment Ltd.) and Luca Deriu (PlaySys).
Learn how to model a low poly hi-tech object using Autodesk 3ds Max. Perform an accurate UV unwrap using the built-in toolset and third party plugins such as TexTools. Paint a multi-layer texture for advanced shading - today known as PBR material - in UDK, the award winning Unreal Technology developed by Epic Games.
ABOUT THE INSTRUCTORS
Mona Taponen, 3D and animation designer from Rovio Entertainment Ltd and Aalto University, Finland, worked on the 3D modelling of the object, starting from the references and planned a proper lowpoly topolgy. To read more about Mona visit her linkedin profile.
Luca Deriu from PlaySys, Italy, took care of the UV unwrapping, the texture painting and the management of materials inside UDK.
Luca has long and international proven experience in lecturing about 3D visualizations and videogame development. To learn more about Luca Deriu visit his linkedin or check PlaySys website.